Tuesday, June 19, 2007

What is Style?

One of my first blog entries was titled "What is Style?" It offered my definition of style at the beginning of English 328. Here was my original definition.

Style is the organization of thoughts onto a medium. The medium could be physical such as a piece of paper, canvas, or piece of clay. It could also be abstract like a website or a piece of music. Often the organization could use colors, sounds, or shape to express meaning. The placement of words, white space, and other elements could also be used.


I think I had a good start on a definition of style. Strunk and White's Elements of Style enlightened me with rules to improve the style of my writing. Many of these rules focused on punctuation, the choice of words, the use of common words and phrases, and the quality of writing. Simplifying sentences by removing unnecessary words was a suggestion in the book. Similarly, Style by Williams built upon some of the ideas in Strunk and White while adding writing layout strategies. Cohesion was explained over two chapters. Examples of sexist writing were given. The history of writing was used to explain the roots of many commonly held ideas of writing. These two books demonstrated that my definition was lacking choices about word usage, clarity, cohesion, punctuation, and even the idea that is OK to break the rules as Williams suggests near the end of Style.

The writing technology assignment forced me to think about writing utensils and the surface that I wrote on. My original definition outlines surfaces very well, but my essay focused on the raspberries which were the utensil. Putting the two together in the definition would serve well. Tools influence the way in which we write. The style is affected as well. There is a relationship between the technology of writing, the style and the content. I can express much more information on a computer word processing program than a rock in a garden with dandelions. It is also easier to read the word document and I can change the form to a printed document or submit it to a publisher to be turned in a book.

In another post, "The Elements of Style", I wrote

Upon reading elements of style, I realize the change in language over time. Many phrases and words in the book are part of everyday speech. In the chapter entitled "Misused words and expressions", White writes about the use of "care less". (42) Often, "I could care less," is used in everyday speech. I have read in the past that the proper phrase is "I couldn't care less."


This post suggests that writing (and style) evolve over time. Common misuse of the phrase has changed the interpretation of the phrase to mean something that the words do not suggest. Following style guidelines can help with interpretation. A person learning English who must think about the meaning of each word would be confused by the misuse of this phrase. Good style is about articulating your point in a way best served by the intended audience.

I wrote about web comics. Artists and writers working on comics often push the envelope when creating their art form. They use unique styles, and sometimes draw on old artistic techniques to express words and ideas. They use the visual imagery to express meaning in addition to text. My original definition includes use of different mediums, but I could add more about the use of imagery in relation to expressing thoughts.

The Internet has changed the ideas of style, as have the efforts of Apple and Microsoft to bring desktop computers into our lives. My widescreen monitor displays web pages and word documents differently offering horizontal space. Another person designing a webpage will not see what I see. The appearance is different and I may react to it in another way. Style is influenced by the author's individual characteristics, and by the physical and virtual representation. The reader or users view of the information is also influenced by this presentation as well as their own baggage.

Blogging offers a relaxed atmosphere where I can write prose without as much thought to form. Function is more important. I can change the appearance of many elements, but not all.

Style reflects the presentation of content.

Thursday, June 14, 2007

"The Most Important" Web Style Rule

The most important web style rule is found on the "Spiderpro: Styleguide: compatibility" website. It is "Do validate" (Kampherbeek). The Spiderpro site adds "Validate your pages. This is the best way to find errors that won't show up in some browsers but might be the cause of trouble in other browsers" (Kampherbeek). Validation is imporant because any other style rule is irrelevant if someone can not see your website. Standards compliance supports all types of devices from cell phones and Nintendo Wiis to personal computers and PDAs. Not everyone will use Internet Explorer to see your website. The W3C offers a free validation service at http://validator.w3.org/ . You can also validate RSS and ATOM feeds often found on blogs and news sites. There is also a link to the W3C CSS validator. The "Web Style Guide" by Lynch and Horton says "If reasonable, consistent design standards are not adopted, the average user suffers confusion, reduced productivity, and lost opportunity to benefit from the promise of Web information sources." (Lynch and Horton) The design of a website can not be consistent if the markup is not standards compliant. By validating pages, authors can be certain there is consistent markup. A visual verification of design consistency will make users happy. A viewable website will let you get your message out.

Most devices support HTML 4.01 and XHTML 1.0 Transitional. XHTML 1.0 Basic was developed for embedded devices and cell phones. A subset of XHTML 1.0 Strict is the basis for this alternate standard.

To learn more about web standards, consult the W3C website at http://www.w3.org/. The "Spiderpro" site is located at http://www.spiderpro.com/pr/prstgm001_cmp.html and the "Web Style Guide" at http://www.webstyleguide.com/site/standards.html .

Monday, June 11, 2007

Connecting paper style with web style

Styling web pages and conventional printed documents have many similarities. One must create a legible document. Using busy backgrounds on a website is similar to using unusual paper with stripes or using a color of paper that is similar to the color of printed text. Text is hard to read in either case, and should be avoided at all costs. Second, text must be easy to read. The choice of font size can create an easy to read document or one that is difficult to read. Small print is very difficult to read on any surface. Large print is distracting. The amount of time required to read a document increases significantly, although it is easier to correct on a computer. One may need to use a magnifying glass with a piece of paper.

There are also differences with the choice of medium. Using a web page offers an advantage. An author can include video or audio content in a presentation and offer interactivity to the user. These elements engage the user, thereby giving a rich, interactive experience. With paper documents, one is limited to text often black with a white or off=white paper. Pictures can be included in documents, but the quality of the image is limited to the paper and printer used. Web pages also allow authors to use color in their presentation. High printing costs limit the use of color in printed documents. Color helps an author show emphasis on sections of material which might be difficult with a paper document where bold and italic styles are available.

One consideration with web documents is that they are not overdone. The limits imposed on printed material also offer guidance in styling them to conventions. With the web, authors frequently embellish content beyond the need to emphasize it. It is quite easy for a web author to go too far.

Thursday, June 7, 2007

McCloud #2: Nowhere Girl

I read a blog entry about a comic called "Nowhere Girl." The comic outlines the life of a someone unusual girl who does not fit in with her friends and has suicidal tendancies. "Nowhere Girl" makes use of sharp images with adult themed back story dealing with suicide, acceptance and other topics. While I agree with Michal that the comic is a bit boring and whiny, it also talks about issues many unpopular people go through. Constant teasing, weird looks, and social awkardness is very common with geeks. Some people even label those different than them as a threat. Columbine and the VT shootings were blamed on video games and many other items. Ignoring sad people can be dangerous, but one little issue isn't it.

Scott McCloud wrote a book entitled Understanding Comics. In the book, McCloud outlines many techniques to create comics. While the book does not outline drawing comics, it does provide style guidelines to create the story, use imagery, and relate time and space to individual cells. Michal points out that "Nowhere Girl" is a word specific comic. The story can be told without the visual art, but I also feel the art adds mood to the work. The girl in the comic is very sad and drawn with black clothing. She is void of color when the world is often drawn with lots of color with right angles. She walks into an art show which is very vivid and the shapes are crisp. McCloud has an illustration of a man smoking a pipe with two wavy lines and states, "Despite their superficial resemblance, these are two very different sets of lines. One represents a visible phenomenon, smoke, while the other represents an invisible one, our sense of smell." (McClound 128) In "Nowhere Girl", I believe the meaning of right angles in most of the environments represents order. The girl is often drawn a little bit irregular showing her emotion. In the scenes with rain, the rain is often drawn at an angle and cloudy showing her feelings. The dialog in those sequences tends to relate her feelings with others feeling uncomfortable. The use of lines reinfornce the character's feelings without adding any additional information that is needed. The comic is much more powerful than a short story in plain text would have been. I don't think readers are supposed to like the story, but they should appreciate the artistic merit of the artist. The quality is similar to a modern "Amazing Spider-man" comic.

Tuesday, June 5, 2007

Web Comic: PVP

While reading Scott McCloud's website, I stumbled across a web comic called Player Vs. Player (PVP). The comic is about a fictional game magazine publishing company. The strip takes place in the office, similar to other online strips such as User Friendly. According to the wikipedia entry, the comic was started in 1998 and has been published in Image Comics. The creator, Kurtz, has changed the format of the comic several times, eventually going to "widescreen" format. Monday thru Thursday, the comic strip is done in black and white with full color on Fridays.

There are several reoccuring characters including Cole Richards (Editor in Chief), Brent Sienna (Creative Director and Mac Zealot), Jade Fontaine, Francis Ottoman (younger gamer), Skull the Troll, and 11 other characters.

Today's comic features a drawer full of cloth maps from old games. The Editor-in-Chief has been collecting them for ages. The deluxe edition of World of Warcraft included a cloth map of the world with great detail of the two continents. I pictures that map while reading this comic. The subject matter tends to be geeky things, and occasionally some relationship issues between the characters. This comic makes use of words and pictures. The style is typical of "traditional" print comics one might see in the newspaper. Scott McCloud writes in "Understanding Comics", "A Great majority of modern comics do feature words and pictures in combination and its's a subject worthy of study, but when used as a definition for comics, I've found it to be a little too restrictive for my taste". (McCloud 21) In this case, that restrictive definition would work. The delivery of comics over the Internet might be considered unorthidox by some and possibly not comics. Its clear the concept of a comic can be extended to the web metaphor just as easy as print media.

The comic can be found at http://www.pvponline.com/. The wikipedia article is at http://en.wikipedia.org/wiki/PvP and finally McCloud's website is at http://www.scottmccloud.com/links/links.html